In class on Friday we talked about multimedia education. What is multimedia education? Multimedia education occurs when two different senses are appealed to while you are learning. For example, a teacher talking and then showing a picture or video is classified as multimedia. Multimedia allows different parts of the brain to work resulting in the workload on the brain being shifted from just one center in the brain to multiple centers. An analogy used by my professor compared it to a one-lane highway splitting into two lanes. The information can be processed and moved within the brain much faster. After having a class discussion talking about multimedia we were asked to design a lesson plan for a simple skill found within our teaching area. We were encouraged to work in partners. My partner and I designed the following lesson plan based on teaching a cartwheel.
How to perform a cartwheel?
- Students will be able to do a cartwheel consisting of a complete lateral rotation with their bodies and legs completely vertical.
- The cartwheel will be performed in a straight line.
- Running or some form of tag (ball tag, freeze tag, toilet tag)
- Dynamic warm-up (strength building and stretching)
- Static stretching to increase flexibility especially through the hamstrings and hips
- As a teacher you can introduce the cartwheel and explain about placing your hands about shoulder width apart, this is a strong hand position. You can mention the goal is to have straight arms, legs, and torso, creating a straight vertical line at the apex. To finish the skill the correct foot will be used in the landing. The opposite foot than the hand that touched first is the landing foot. After talking about the skill have some sort of demonstration. This can be done by a student in the class, yourself, photos, or a video from online. This is multimedia. There is an auditory as well as visual representation of the skill being performed.
- Building up to the cartwheel students will work in pairs. This will continue to support multimedia learning for the students will be able to watch each other, allowing visual learning to occur, as well as provide feedback for each other, this provides the audio source of learning.
- The first drill will have students just working on putting their hands in the correct position on the floor and then jumping to the other side of the circle. This is the order the body will travel in for an actual cartwheel. The hands should be about shoulder width apart providing a strong base to take their body weight for when progressions reach a full cartwheel.
- This will allow the students to get use to taking weight on their shoulders without having to take their full body weight on the shoulders initially.
- Using the circles on the gym floor start to perform cartwheels on the circle
- Cartwheeling on a circle allows a student to not be completely vertical allowing them to get use to taking even more body weight on their shoulders. It also allows them to work on the flexibility required for this skill.
- Continuing to work in partners or small groups (depending on the number of circles on the gym floor) will allow multimedia learning to be facilitated.
- Students will use the lines on the gym floor to cartwheel in a straight line.
- Using a straight line will encourage students to go more vertical in order to stay on the line.
- The line will also encourage the landing on the proper foot. If your right hand touches the floor first then your left foot should be the foot you land on and vice versa. If you use the wrong foot you will probably be off the line.
- Having a partner watch will result in feedback if the person was completely vertical in the apex of the cartwheel. It will also give the person giving feedback a visual of what a straight or bent body looks like (depends on how well their partner is performing the skill).
This is just a basic skill for a basic lesson plan in order to facilitate multimedia learning. There are many other ways multimedia education can be introduced and used within classes. This is just one example of audio/visual multimedia learning.